Citizen Advocacy Petition

The Financial Stability &
Consumer Choice Act

Esports wagering is already happening—$673.6 billion wagered annually with illegal operators, $15.3 billion in lost state tax revenue, and zero consumer protections (AGA, 2025). With 16,000+ collegiate esports athletes and 200,000+ high school players in the pipeline, an entire generation is being trained for an industry they can't build businesses in. Stand with us to regulate what's already here, unlock a massive tax revenue stream, and give small businesses and the next generation fair access to the banking system.

The Financial Stability & Consumer Choice Act (FSCC Act) is a proposed legislative framework that has not yet been introduced as a bill in the U.S. Congress. This petition advocates for its introduction and passage.

Understanding the Challenge

The Problem

Esports wagering and online gaming are happening whether regulated or not. Americans wager $673.6 billion annually with illegal and unregulated operators (AGA, Aug 2025)—none of it taxed, none of it regulated, none of it protected. Current “high-risk” frameworks block small businesses from accessing the banking system, while states lose $15.3 billion per year in tax revenue to an illegal market that has grown 22% since 2022.

Modern gaming technology and controllers representing the esports industry

It's already happening. The only question is whether we regulate it — or ignore the revenue.

$15.3B
Lost state tax revenue/yr
From illegal/unregulated gambling (AGA, Aug 2025)
$53.9B
Illegal gambling revenue
31.9% of U.S. gaming market (AGA, Aug 2025)
16K+
Collegiate esports athletes
280+ varsity programs (NACE, 2025–26)
1.9M
Gaming/recreation workers
99,529 establishments (BLS, Feb 2026)
45%
SBA loan denial rate
Fed Reserve SBCS, 2024
337Mchargebacks projected by 2026 (Mastercard/Ethoca, 2023)

Systemic Risk to Banks

Banks face disproportionately high chargeback rates when processing transactions for licensed gaming platforms. While the gaming industry average chargeback rate is 0.83% (Chargeblast, 2024)—below Mastercard’s Excessive Chargeback Program threshold of 1.5%—individual high-volume gaming operators can easily exceed this threshold, and the “high-risk” classification itself leads to banking relationships being denied or terminated regardless of individual operator performance. This creates systemic financial risk across a sector employing nearly 1.9 million U.S. workers (BLS, Feb 2026).

72%say convenience drives chargeback claims (Chargebacks911, 2025)

The Friendly Fraud Epidemic

Friendly fraud accounts for 40–80% of all e-commerce fraud losses. 72% of customers say convenience has driven them to file a chargeback claim (Chargebacks911 Cardholder Dispute Index, 2025). Nearly half of consumers admit to bypassing merchant contact entirely before filing a dispute. Even when merchants choose to contest these claims, they win approximately 45% of cases—but the net recovery rate across all chargebacks is only ~18% (Chargebacks911, 2025).

625K+unregulated gray machines nationwide

De-Banking & Market Access

State-licensed skill-based gaming operators—legally distinct from chance-based gambling under 40+ state laws and UIGEA—are frequently denied banking services due to broad “gaming” categorization. Meanwhile, over 625,000 unregulated “gray machines” generate $30.3 billion in revenue and cost states $9.5 billion in lost tax revenue annually (AGA, Aug 2025). These machines operate without oversight, consumer protections, or any contribution to public coffers—while licensed operators who would generate tax revenue are denied the banking access they need to compete.

38%of small businesses fail due to insufficient capital (2024)

The Small Business Barrier

Small businesses entering online gaming and real-money esports face a uniquely stacked deck. With SBA loan denial rates at 45% in 2024 (Forbes/Federal Reserve SBCS) and 38% of small businesses failing due to insufficient capital, emerging operators simply cannot absorb the costs that “high-risk” classification imposes—higher processing fees, rolling reserves, fund holds, and account terminations without notice. Large incumbents have the capital reserves and compliance teams to push through these barriers; small businesses do not. The result is an industry where only well-funded corporations can compete, shutting out the entrepreneurs and innovators who drive job creation and economic growth.

$15.3Bin annual lost state tax revenue (AGA, Aug 2025)

Billions in Lost Tax Revenue

The illegal and unregulated gambling market generates $53.9 billion in annual revenue—31.9% of the total U.S. gaming market—and has grown 22% since 2022 (AGA, Aug 2025). None of this revenue is taxed. Illegal sports betting alone accounts for $84 billion in handle and $1 billion in lost tax revenue. Meanwhile, legal sports betting generated $2.99 billion in state tax revenue in 2024, with tax collections surging 382% from Q3 2021 to Q2 2025 (U.S. Census Bureau, Dec 2025). The esports betting market—projected at $2.8 billion in 2025 (Statista)—is overwhelmingly offshore, with 44% of deposits made via cryptocurrency on unregulated platforms (Business Research Insights). Every dollar wagered illegally is a dollar that generates zero tax revenue.

16K+collegiate esports athletes at 280+ programs (NACE, 2025–26)

The Collegiate & Student Barrier

Over 16,000 student-athletes compete in collegiate esports across 280+ varsity programs (NACE, 2025–26), with $50 million in projected scholarships for 2025–26—yet the NCAA refuses to sanction esports, and graduates face a market where “high-risk” banking classification blocks them from building businesses. High school esports participation has doubled since 2020 to over 200,000 registered players (NACE/PlayVS), creating a massive pipeline of talent with no clear path to sustainable income. Students pursuing esports management, broadcasting, event production, and entrepreneurship—fields where 78% of esports program graduates find employment (NACE)—are training for an industry that current legislation actively prevents them from entering as small business owners. The information sector already has the highest first-year business failure rate at 28.4% (BLS/LendingTree, 2025); adding banking barriers on top makes it nearly impossible for young esports entrepreneurs to build sustainable businesses.

Sources: American Gaming Association (Aug 2025), NACE (2025\u201326), NACE/PlayVS, U.S. Census Bureau (Dec 2025), Statista (2025), Business Research Insights, BLS/LendingTree (2025), BLS (Feb 2026), Federal Reserve SBCS (2024), Chargebacks911 (2025), LexisNexis (2025)

Collegiate esports athletes competing in a university gaming facility

16,000+ collegiate athletes. 280+ programs. Zero clear path to building a business.

The Data Speaks

By The Numbers

Esports wagering is already happening—the only question is whether governments will capture the tax revenue or leave it on the table for illegal operators. Here's what the data shows.

$0.3B
Lost Tax Revenue / Year
From illegal/unregulated gambling (AGA, Aug 2025)
$0.99B
Legal Betting Tax (2024)
382% surge since Q3 2021 (Census Bureau)
0K
Gaming & Recreation Workers
99,529 establishments (BLS, Feb 2026)
$0.6B
Wagered Illegally / Year
Zero tax collected (AGA, Aug 2025)
0%
Illegal Market Growth
Since 2022 (AGA, Aug 2025)
0+
College Esports Programs
16K+ student-athletes (NACE, 2025–26)

Before & After: The Transformation

$15.3B/yr in state tax revenue lost to illegal market (AGA, Aug 2025)
Regulated market generating billions in new tax revenue
$673.6B wagered illegally — zero tax collected
Taxable revenue stream from licensed, regulated platforms
Esports betting overwhelmingly offshore & untaxed (Statista, 2025)
Domestic esports wagering within a clear tax framework
Chargeback rates up to 0.83% (Chargeblast, 2024)
Near-zero chargeback rates (80-95% reduction)
$4.61 cost per $1 of fraud for U.S. merchants (LexisNexis, 2025)
Eliminated fraud overhead for authorized transactions
De-banking of licensed businesses
Safe harbor protection for financial institutions
625K+ unregulated gray machines ($9.5B lost tax/yr)
Clear framework favoring licensed, tax-generating operators
Small businesses shut out by high-risk classification costs
Equal banking access for entrepreneurs and startups
16K+ collegiate athletes with no pathway to esports entrepreneurship
Clear career-to-business pipeline for esports graduates
200K+ high school esports players entering a blocked market
Regulated industry ready for the next generation of talent

The Tax Revenue Opportunity

The proof is already in. Legal sports betting generated $2.99 billion in state tax revenue in 2024, with collections surging 382% from Q3 2021 to Q2 2025 (U.S. Census Bureau, Dec 2025). If all 50 states legalized sports betting, the Tax Foundation estimates an additional $1.6 billion per year at a 10% GGR tax rate (Jan 2026). Meanwhile, the illegal market generates $53.9 billion in revenue with $0 going to state coffers (AGA, Aug 2025). The esports betting market alone is projected at $2.8 billion in 2025 (Statista), with 44% of deposits made via cryptocurrency on offshore platforms (Business Research Insights)—completely outside the tax system. Regulation doesn't create new gambling; it captures tax revenue from activity that is already happening and channels it toward public services, education, and infrastructure.

Sources: American Gaming Association (Aug 2025), U.S. Census Bureau (Dec 2025), Tax Foundation (Jan 2026), Statista (2025), Business Research Insights, BLS (Feb 2026), BEA (Q3 2025)

United States Capitol Building representing federal legislation

$15.3 billion in lost state tax revenue every year — regulation captures what's already happening.

A Better Framework

The Solution

The Chargeback Waiver Program: a voluntary, informed-consent model that protects all parties while preserving consumer choice.

Informed Consent

Consumers voluntarily acknowledge the nature of their transactions before completing a purchase, ensuring full transparency at every step.

Irrevocable Waiver

Once consent is given, consumers waive the right to dispute authorized transactions through chargebacks, eliminating friendly fraud at its source.

Safe Harbor for Banks

Financial institutions gain legal protection when processing these consensual transactions—zero chargeback processing, zero investigation, zero liability.

How the Waiver Program Works

A multi-layered verification and consent system designed for maximum consumer protection and bank security.

STEP 01

Account Creation & KYC

Consumer completes biometric verification (selfie + government-issued ID) during sign-up. Full identity validated before any transaction can occur.

STEP 02

Double Opt-In Consent

Multi-layered consent captured at signup AND again before each deposit. Consumer explicitly acknowledges and accepts the chargeback waiver terms.

STEP 03

Transaction Processing

Payment processed with full consent documentation. Financial institution protected by safe harbor provisions—no risk of chargeback disputes.

STEP 04

Internal Dispute Resolution

If any dispute arises, it is resolved directly between consumer and platform within 15 business days—bypassing the traditional chargeback system entirely.

Implementation Roadmap

Phase 1
Pilot
Months 1–6

Initial operator onboarding and compliance testing

Phase 2
Expansion
Months 7–12

Broader operator adoption and bank partnerships

Phase 3
Full Scale
Months 13–24

100+ operators, $250M/month transaction volume

Choice, Not Coercion — A Lifeline for Small Business & State Budgets

This legislation empowers consumers with transparent choices while eliminating the abuse of chargeback systems—and critically, it removes the banking barriers that prevent small businesses from entering online gaming and real-money esports. The current BSA definition of “financial institution” (31 U.S.C. § 5312) was written for land-based casinos with over $1M in gross gaming revenue and has not been updated for modern online skill-based platforms—creating a regulatory gray zone that disproportionately harms small operators who lack the capital to negotiate bespoke banking arrangements. On August 7, 2025, Executive Order 14331 (“Guaranteeing Fair Banking for All Americans”) directed federal agencies to end politicized debanking, and on April 7, 2026, the FDIC and OCC finalized a rule removing “reputation risk” from bank supervision.

The tax revenue case is equally compelling: Americans already wager $673.6 billion annually with illegal operators—generating $53.9 billion in revenue that produces zero tax revenue (AGA, Aug 2025). Meanwhile, legal sports betting alone generated $2.99 billion in state tax revenue in 2024, proving that regulation works. Esports wagering—projected at $2.8 billion in 2025 (Statista)—is happening whether regulated or not.

And the next generation is watching: Over 16,000 collegiate esports athletes compete across 280+ varsity programs (NACE, 2025–26), with $50 million in projected scholarships and 200,000+ high school players in the pipeline. These students are pursuing esports management, broadcasting, event production, and entrepreneurship—yet the “high-risk” banking classification means graduates who want to build esports businesses face the same barriers that block established small operators. A federal safe harbor program doesn't just help today's small businesses—it builds the infrastructure for the next generation of esports entrepreneurs, while unlocking a massive tax revenue stream that currently flows entirely to illegal operators.

Young entrepreneur building a business in the esports industry

The next generation of esports entrepreneurs is ready — if the system lets them build.

Why It Matters

Key Benefits

This legislation creates a win-win framework for every stakeholder in the digital payment ecosystem—backed by concrete, measurable outcomes.

For Financial Institutions

100%reduction in dispute investigation burden
  • Zero chargeback processing on waiver-covered transactions
  • No provisional credits, no arbitration costs, no liability
  • Full safe harbor protection from regulatory action
  • Clear legal framework eliminates compliance uncertainty
  • Restores confidence to process gaming-related payments

For Consumers

<15business days for dispute resolution
  • Reliable, uninterrupted access to licensed platforms
  • Biometric-verified identity protects against unauthorized use
  • Transparent, double opt-in consent at every transaction
  • Fast internal dispute resolution vs. 45-90 day chargeback process
  • Protection from predatory or unregulated alternatives

For Small Business & the Economy

$15.3Bin annual state tax revenue lost to illegal market (AGA, Aug 2025)
  • Unlocks billions in new tax revenue from activity already happening — $15.3B/yr currently lost (AGA, Aug 2025)
  • Legal sports betting already generates $2.99B in state tax (2024) — regulation works, and esports is next
  • Removes banking barriers that block small operators from entering the market
  • Levels the playing field—small businesses get the same payment access as large incumbents
  • Channels $673.6B in annual illegal wagering into licensed, taxable, consumer-protected platforms
  • Standardized framework reduces 625K+ gray machine problem, favoring licensed small businesses
  • Supports 1.9M U.S. gaming/recreation workers across 99,529 establishments (BLS, Feb 2026)
  • Aligns with EO 14331 (Aug 2025) ending politicized debanking of lawful businesses

For Students & Next-Gen Entrepreneurs

280+college varsity esports programs (NACE, 2025–26)
  • 16,000+ collegiate esports athletes competing across 280+ programs—with no clear path to building a business after graduation
  • $50M in projected esports scholarships (2025–26)—training students for an industry that banking barriers block them from entering
  • 200K+ high school esports players (doubled since 2020)—a pipeline of talent heading into a market that current policy shuts out
  • 78% job placement rate for esports graduates (NACE)—but entrepreneurship remains blocked by “high-risk” classification
  • 50+ universities offer esports degrees (management, broadcasting, event production)—graduates deserve a regulated market to build in
  • 24% of 18–24 year olds are entrepreneurs (GEM 2023/24)—esports students are ready to build, if the system lets them
  • Regulation creates the career infrastructure for the next generation—from collegiate athlete to esports business owner
College graduates celebrating achievement and looking toward future careers

From collegiate athlete to esports business owner — this legislation builds the bridge.

Take Action

Sign the Petition

Add your voice to the movement for fair, transparent digital payment legislation.

Your information is used solely for this petition and will not be shared with third parties.

Spread the Word

Share this petition with your network and help us reach more supporters.

Frequently Asked Questions